XCOM: Enemy Unknown: Simple and Useful

You can look at my setup once in game but I think the this scheme takes full advantage of controler and is very simple and intuitive to use, allowing user to relax and play as if they have a keyboard and mouse.

For instructions on how to use this mapping with the Steam Controller in XCOM: Enemy Unknown, click the Download button or check out the instructions here.

Config Details

Simple and Useful
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Code

"controller_mappings"
{
	"version"		"2"
	"title"		"Simple and Useful"
	"description"		"You can look at my setup once in game but I think the this scheme takes full advantage of controler and is very simple and intuitive to use, allowing user to relax and play as if they have a keyboard and mouse."
	"creator"		"76561198055417320"
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_a"		"mouse_button LEFT, Left Click"
			"button_b"		"mouse_button RIGHT, Right Click"
			"button_x"		"key_press X, Switch Weapon"
			"button_y"		"key_press BACKSPACE, End Turn"
		}
		"settings"
		{
			"button_size"		"17984"
			"button_dist"		"19976"
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"xinput_button dpad_up"
			"dpad_south"		"xinput_button dpad_down"
			"dpad_east"		"xinput_button dpad_right"
			"dpad_west"		"xinput_button dpad_left"
		}
		"settings"
		{
			"deadzone"		"5000"
			"edge_binding_radius"		"24997"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"joystick_camera"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"output_joystick"		"1"
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"joystick_move"
		"settings"
		{
			"edge_binding_radius"		"24999"
			"output_joystick"		"2"
			"sensitivity"		"99"
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"key_press Q, Rotate Camera Left"
		}
		"settings"
		{
			"output_trigger"		"1"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"key_press E, Rotate Camera Right"
		}
		"settings"
		{
			"output_trigger"		"2"
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"absolute_mouse"
		"settings"
		{
			"sensitivity"		"124"
			"rotation"		"15"
			"doubetap_max_duration"		"320"
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"output_joystick"		"1"
		}
	}
	"group"
	{
		"id"		"8"
		"mode"		"absolute_mouse"
		"settings"
		{
			"sensitivity"		"91"
			"doubetap_max_duration"		"320"
		}
	}
	"group"
	{
		"id"		"9"
		"mode"		"dpad"
		"settings"
		{
			"requires_click"		"0"
			"overlap"		"0"
			"edge_binding_radius"		"24997"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"10"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_a"		"key_press S, Camera Down"
			"button_b"		"key_press D, Camera Right"
			"button_x"		"key_press A, Camera Left"
			"button_y"		"key_press W, Camera Up"
		}
		"settings"
		{
			"hold_repeats"		"1"
			"button_size"		"17992"
			"button_dist"		"19992"
		}
	}
	"group"
	{
		"id"		"11"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"key_press W, Camera Up"
			"dpad_south"		"key_press S, Camera Down"
			"dpad_east"		"key_press D, Camera Right"
			"dpad_west"		"key_press A, Camera Left"
		}
		"settings"
		{
			"requires_click"		"0"
			"overlap"		"0"
			"edge_binding_radius"		"24996"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"12"
		"mode"		"absolute_mouse"
		"settings"
		{
			"doubetap_max_duration"		"324"
		}
	}
	"group"
	{
		"id"		"13"
		"mode"		"dpad"
		"settings"
		{
			"edge_binding_radius"		"24999"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"14"
		"mode"		"absolute_mouse"
		"settings"
		{
			"doubetap_max_duration"		"323"
		}
	}
	"group"
	{
		"id"		"15"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_a"		"key_press S, Camera Down"
			"button_b"		"key_press D, Camera Right"
			"button_x"		"key_press A, Camera Left"
			"button_y"		"key_press W, Camera Up"
		}
		"settings"
		{
			"button_size"		"17990"
			"button_dist"		"19990"
		}
	}
	"group"
	{
		"id"		"16"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_a"		"key_press S, Camera Down"
			"button_b"		"key_press D, Camera Right"
			"button_x"		"key_press A, Camera Left"
			"button_y"		"key_press W, Camera Up"
		}
		"settings"
		{
			"button_size"		"17990"
			"button_dist"		"19990"
		}
	}
	"group"
	{
		"id"		"17"
		"mode"		"scrollwheel"
		"bindings"
		{
			"scroll_clockwise"		"key_press 1, Abilities Right"
			"scroll_counterclockwise"		"key_press 2, Abilities Left"
			"click"		"key_press RETURN, Choose"
			"scroll_wheel_list_0"		"key_press 1"
			"scroll_wheel_list_1"		"key_press 2"
			"scroll_wheel_list_2"		"key_press 3"
			"scroll_wheel_list_3"		"key_press 4"
			"scroll_wheel_list_4"		"key_press 5"
			"scroll_wheel_list_5"		"key_press 6"
			"scroll_wheel_list_6"		"key_press 7"
			"scroll_wheel_list_7"		"key_press 8"
			"scroll_wheel_list_8"		"key_press 9"
			"scroll_wheel_list_9"		"key_press 0"
		}
		"settings"
		{
			"scroll_angle"		"88"
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		""
		"group_source_bindings"
		{
			"0"		"button_diamond active"
			"1"		"left_trackpad inactive"
			"14"		"left_trackpad inactive"
			"15"		"left_trackpad inactive"
			"17"		"left_trackpad active"
			"2"		"right_trackpad inactive"
			"6"		"right_trackpad active"
			"7"		"right_trackpad inactive"
			"9"		"right_trackpad inactive"
			"10"		"right_trackpad inactive"
			"3"		"joystick inactive"
			"8"		"joystick inactive"
			"11"		"joystick active"
			"12"		"joystick inactive modeshift"
			"13"		"joystick active modeshift"
			"16"		"joystick inactive"
			"4"		"left_trigger active"
			"5"		"right_trigger active"
		}
		"switch_bindings"
		{
			"bindings"
			{
				"button_back_left"		"key_press LEFT_SHIFT, Previous Soldier"
				"left_bumper"		"mouse_wheel SCROLL_DOWN, Lower Camera"
				"right_bumper"		"mouse_wheel SCROLL_UP, Raise Camera"
				"button_escape"		"key_press ESCAPE"
				"button_menu"		"key_press V, Interact with Object"
				"button_back_right"		"key_press TAB, Next Solidier"
			}
		}
		"settings"
		{
		}
	}
}