The Ultimate Doom: Doom classic controls

Maps mouse movement to the left pad, movement to joystick /leftpad.

For instructions on how to use this mapping with the Steam Controller in The Ultimate Doom, click the Download button or check out the instructions here.

Config Details

Doom classic controls
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Code

"controller_mappings"
{
	"version"		"2"
	"title"		"Doom classic controls"
	"description"		"Maps mouse movement to the left pad, movement to joystick /leftpad. "
	"creator"		"76561197970502564"
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_A"		"key_press RETURN"
			"button_B"		"key_press BACKSPACE"
			"button_X"		"key_press LEFT_SHIFT"
			"button_Y"		"key_press SPACE"
		}
		"settings"
		{
			"button_size"		"17998"
			"button_dist"		"19998"
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"xinput_button dpad_up"
			"dpad_south"		"xinput_button dpad_down"
			"dpad_east"		"xinput_button dpad_right"
			"dpad_west"		"xinput_button dpad_left"
		}
		"settings"
		{
			"deadzone"		"5000"
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"joystick_camera"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"output_joystick"		"1"
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_LEFT"
		}
		"settings"
		{
			"edge_binding_radius"		"24999"
			"sensitivity"		"99"
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"xinput_button TRIGGER_LEFT"
		}
		"settings"
		{
			"output_trigger"		"1"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"bindings"
		{
			"edge"		"mouse_button LEFT"
		}
		"settings"
		{
			"output_trigger"		"2"
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"absolute_mouse"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"sensitivity"		"98"
			"rotation"		"15"
			"doubetap_max_duration"		"323"
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"output_joystick"		"1"
		}
	}
	"group"
	{
		"id"		"8"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"key_press UP_ARROW"
			"dpad_south"		"key_press DOWN_ARROW"
			"dpad_east"		"key_press PERIOD"
			"dpad_west"		"key_press COMMA"
		}
		"settings"
		{
			"virtual_mode"		"1"
			"requires_click"		"0"
			"edge_binding_radius"		"24997"
			"analog_emulation_period"		"29"
		}
		"gameactions"
		{
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		""
		"group_source_bindings"
		{
			"0"		"button_diamond active"
			"1"		"left_trackpad active"
			"2"		"right_trackpad inactive"
			"6"		"right_trackpad active"
			"7"		"right_trackpad inactive"
			"3"		"joystick inactive"
			"8"		"joystick active"
			"4"		"left_trigger active"
			"5"		"right_trigger active"
		}
		"switch_bindings"
		{
			"bindings"
			{
				"right_bumper"		"key_press PERIOD"
				"left_bumper"		"key_press COMMA"
				"button_back_right"		"mouse_wheel SCROLL_DOWN"
				"button_back_left"		"mouse_wheel SCROLL_UP"
				"button_escape"		"key_press ESCAPE"
				"button_menu"		"key_press TAB"
			}
		}
		"settings"
		{
			"left_trackpad_mode"		"0"
			"right_trackpad_mode"		"0"
		}
	}
	"localization"
	{
		"english"
		{
			"title"		"Gamepad with High Precision Camera/Aim"
			"description"		"The template works best for games that are designed with a gamepad in mind, but also support a desktop mouse for camera control or aim. This will do the best job of specifically taking advantage of the right side pad on your controller for precise aiming and camera control."
		}
	}
}