The Stanley Parable: davocarli's Bindings

This game is great for learning to navigate in first-person using the steam controller. These bindings will allow you to move using the Left Stick or Left Pad. The Right Pad allows you to look. Additionally, the Left Grip allows you to crouch, and the Right Grip allows you to interact with objects. All other bindings are the default for a gamepad.

For instructions on how to use this mapping with the Steam Controller in The Stanley Parable, click the Download button or check out the instructions here.

Config Details

davocarli's Bindings
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Code

"controller_mappings"
{
	"version"		"2"
	"title"		"davocarli's Bindings"
	"description"		"This game is great for learning to navigate in first-person using the steam controller.  These bindings will allow you to move using the Left Stick or Left Pad.  The Right Pad allows you to look.  Additionally, the Left Grip allows you to crouch, and the Right Grip allows you to interact with objects.  All other bindings are the default for a gamepad."
	"creator"		"76561198037842378"
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_a"		"xinput_button A"
			"button_b"		"xinput_button B"
			"button_x"		"xinput_button X"
			"button_y"		"xinput_button Y"
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"xinput_button dpad_up"
			"dpad_south"		"xinput_button dpad_down"
			"dpad_east"		"xinput_button dpad_right"
			"dpad_west"		"xinput_button dpad_left"
		}
		"settings"
		{
			"deadzone"		"5000"
			"edge_binding_radius"		"24999"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"joystick_camera"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"output_joystick"		"1"
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_LEFT"
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"xinput_button TRIGGER_LEFT"
		}
		"settings"
		{
			"output_trigger"		"1"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"xinput_button TRIGGER_RIGHT"
		}
		"settings"
		{
			"output_trigger"		"2"
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"absolute_mouse"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"sensitivity"		"99"
			"rotation"		"15"
			"doubetap_max_duration"		"323"
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"output_joystick"		"1"
		}
	}
	"group"
	{
		"id"		"8"
		"mode"		"joystick_move"
		"settings"
		{
			"edge_binding_radius"		"24995"
			"sensitivity"		"97"
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		""
		"group_source_bindings"
		{
			"0"		"button_diamond active"
			"1"		"left_trackpad inactive"
			"8"		"left_trackpad active"
			"2"		"right_trackpad inactive"
			"6"		"right_trackpad active"
			"7"		"right_trackpad inactive"
			"3"		"joystick active"
			"4"		"left_trigger active"
			"5"		"right_trigger active"
		}
		"switch_bindings"
		{
			"bindings"
			{
				"button_escape"		"xinput_button start"
				"button_menu"		"xinput_button select"
				"right_bumper"		"xinput_button shoulder_right"
				"button_back_left"		"xinput_button SHOULDER_LEFT, Crouch"
				"left_bumper"		"xinput_button SHOULDER_LEFT, Crouch"
				"button_back_right"		"xinput_button A, Interact"
			}
		}
		"settings"
		{
		}
	}
	"Localization"
	{
		"english"
		{
			"title"		"Gamepad with High Precision Camera/Aim"
			"description"		"The template works best for games that are designed with a gamepad in mind, but also support a desktop mouse for camera control or aim. This will do the best job of specifically taking advantage of the right side pad on your controller for precise aiming and camera control."
		}
	}
}