A labeled version of the default gamepad controls, with a couple extras. Left-stick press was unused, and now it's jump. right grip access a layer that changes the touch pads to the stick and ABXY. Left grip is, of course, Force Grip.
"controller_mappings" { "version" "2" "title" "Gamepad Defaults +" "description" "A labeled version of the default gamepad controls, with a couple extras. Left-stick press was unused, and now it's jump. right grip access a layer that changes the touch pads to the stick and ABXY. Left grip is, of course, Force Grip." "creator" "76561197995629423" "group" { "id" "0" "mode" "four_buttons" "bindings" { "button_A" "xinput_button A, Jump" "button_B" "xinput_button B, Force Push" "button_X" "xinput_button X, Saber Attack" "button_Y" "xinput_button Y, Force Lightning" } "settings" { "button_size" "17994" "button_dist" "19994" } } "group" { "id" "1" "mode" "dpad" "bindings" { "dpad_north" "xinput_button DPAD_UP, Action Camera Up" "dpad_south" "xinput_button DPAD_DOWN, Action Camera Down" "dpad_east" "xinput_button DPAD_RIGHT, Action Camera Right" "dpad_west" "xinput_button DPAD_LEFT, Action Camera Left" } "settings" { "deadzone" "5000" "edge_binding_radius" "24995" "analog_emulation_period" "29" } } "group" { "id" "2" "mode" "joystick_camera" "bindings" { "click" "xinput_button JOYSTICK_RIGHT, Center Camera" } "settings" { "output_joystick" "1" "sensitivity" "99" } } "group" { "id" "3" "mode" "joystick_move" "bindings" { "click" "xinput_button A, Jump" } "settings" { "edge_binding_radius" "24997" "haptic_intensity" "2" "sensitivity" "99" } } "group" { "id" "4" "mode" "trigger" "bindings" { "click" "xinput_button TRIGGER_LEFT, Block" } "settings" { "output_trigger" "1" } } "group" { "id" "5" "mode" "trigger" "bindings" { "click" "xinput_button TRIGGER_RIGHT, Force Grip" } "settings" { "output_trigger" "2" } } "group" { "id" "6" "mode" "joystick_move" "bindings" { "click" "xinput_button JOYSTICK_RIGHT" } "settings" { "output_joystick" "1" } } "group" { "id" "7" "mode" "joystick_move" "bindings" { "click" "xinput_button A, Jump" } "settings" { "edge_binding_radius" "24999" "sensitivity" "99" } "gameactions" { } } "group" { "id" "8" "mode" "four_buttons" "bindings" { "button_A" "xinput_button A, Jump" "button_B" "xinput_button B, Force Push" "button_X" "xinput_button X, Saber Attack" "button_Y" "xinput_button Y, Force Lightning" } "settings" { "haptic_intensity" "1" "button_size" "17998" "button_dist" "19998" } "gameactions" { } } "preset" { "id" "0" "name" "" "group_source_bindings" { "0" "button_diamond active" "8" "button_diamond active modeshift" "1" "left_trackpad active" "7" "left_trackpad active modeshift" "2" "right_trackpad active" "6" "right_trackpad inactive" "3" "joystick active" "4" "left_trigger active" "5" "right_trigger active" } "switch_bindings" { "bindings" { "button_back_right" "xinput_button x" "left_bumper" "xinput_button SHOULDER_LEFT, Force Dash" "right_bumper" "xinput_button SHOULDER_RIGHT, Target Lock" "button_escape" "xinput_button START, Game Options" "button_menu" "xinput_button SELECT, Player Options" "button_back_right" "mode_shift left_trackpad 7" "button_back_left" "xinput_button TRIGGER_RIGHT, Force Grip" "button_back_right" "mode_shift button_diamond 8" } } "settings" { } } } "cache_data" { "lastmodified" "Sat, 17 Oct 2015 23:24:09 GMT" }