A labeled version of the default gamepad controls, with a couple extras. Left-stick press was unused, and now it's jump. right grip access a layer that changes the touch pads to the stick and ABXY. Left grip is, of course, Force Grip.
"controller_mappings"
{
"version" "2"
"title" "Gamepad Defaults +"
"description" "A labeled version of the default gamepad controls, with a couple extras. Left-stick press was unused, and now it's jump. right grip access a layer that changes the touch pads to the stick and ABXY. Left grip is, of course, Force Grip."
"creator" "76561197995629423"
"group"
{
"id" "0"
"mode" "four_buttons"
"bindings"
{
"button_A" "xinput_button A, Jump"
"button_B" "xinput_button B, Force Push"
"button_X" "xinput_button X, Saber Attack"
"button_Y" "xinput_button Y, Force Lightning"
}
"settings"
{
"button_size" "17994"
"button_dist" "19994"
}
}
"group"
{
"id" "1"
"mode" "dpad"
"bindings"
{
"dpad_north" "xinput_button DPAD_UP, Action Camera Up"
"dpad_south" "xinput_button DPAD_DOWN, Action Camera Down"
"dpad_east" "xinput_button DPAD_RIGHT, Action Camera Right"
"dpad_west" "xinput_button DPAD_LEFT, Action Camera Left"
}
"settings"
{
"deadzone" "5000"
"edge_binding_radius" "24995"
"analog_emulation_period" "29"
}
}
"group"
{
"id" "2"
"mode" "joystick_camera"
"bindings"
{
"click" "xinput_button JOYSTICK_RIGHT, Center Camera"
}
"settings"
{
"output_joystick" "1"
"sensitivity" "99"
}
}
"group"
{
"id" "3"
"mode" "joystick_move"
"bindings"
{
"click" "xinput_button A, Jump"
}
"settings"
{
"edge_binding_radius" "24997"
"haptic_intensity" "2"
"sensitivity" "99"
}
}
"group"
{
"id" "4"
"mode" "trigger"
"bindings"
{
"click" "xinput_button TRIGGER_LEFT, Block"
}
"settings"
{
"output_trigger" "1"
}
}
"group"
{
"id" "5"
"mode" "trigger"
"bindings"
{
"click" "xinput_button TRIGGER_RIGHT, Force Grip"
}
"settings"
{
"output_trigger" "2"
}
}
"group"
{
"id" "6"
"mode" "joystick_move"
"bindings"
{
"click" "xinput_button JOYSTICK_RIGHT"
}
"settings"
{
"output_joystick" "1"
}
}
"group"
{
"id" "7"
"mode" "joystick_move"
"bindings"
{
"click" "xinput_button A, Jump"
}
"settings"
{
"edge_binding_radius" "24999"
"sensitivity" "99"
}
"gameactions"
{
}
}
"group"
{
"id" "8"
"mode" "four_buttons"
"bindings"
{
"button_A" "xinput_button A, Jump"
"button_B" "xinput_button B, Force Push"
"button_X" "xinput_button X, Saber Attack"
"button_Y" "xinput_button Y, Force Lightning"
}
"settings"
{
"haptic_intensity" "1"
"button_size" "17998"
"button_dist" "19998"
}
"gameactions"
{
}
}
"preset"
{
"id" "0"
"name" ""
"group_source_bindings"
{
"0" "button_diamond active"
"8" "button_diamond active modeshift"
"1" "left_trackpad active"
"7" "left_trackpad active modeshift"
"2" "right_trackpad active"
"6" "right_trackpad inactive"
"3" "joystick active"
"4" "left_trigger active"
"5" "right_trigger active"
}
"switch_bindings"
{
"bindings"
{
"button_back_right" "xinput_button x"
"left_bumper" "xinput_button SHOULDER_LEFT, Force Dash"
"right_bumper" "xinput_button SHOULDER_RIGHT, Target Lock"
"button_escape" "xinput_button START, Game Options"
"button_menu" "xinput_button SELECT, Player Options"
"button_back_right" "mode_shift left_trackpad 7"
"button_back_left" "xinput_button TRIGGER_RIGHT, Force Grip"
"button_back_right" "mode_shift button_diamond 8"
}
}
"settings"
{
}
}
}
"cache_data"
{
"lastmodified" "Sat, 17 Oct 2015 23:24:09 GMT"
}