Payday 2: Doug's Payday 2 Binding

This binding brings out the most common functions to various fingers and leaves less used functions to the face buttons.

For instructions on how to use this mapping with the Steam Controller in Payday 2, click the Download button or check out the instructions here.

Config Details

Doug's Payday 2 Binding
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Code

"controller_mappings"
{
	"version"		"2"
	"title"		"Doug's Payday 2 Binding"
	"description"		"This binding brings out the most common functions to various fingers and leaves less used functions to the face buttons."
	"creator"		"76561198008583525"
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_A"		"key_press SPACE, Jump"
			"button_B"		"key_press V, Fire Mode"
			"button_X"		"key_press 3, Grenade"
			"button_Y"		"key_press Q, Gadget"
		}
		"settings"
		{
			"hold_repeat_inverval"		"99"
			"button_size"		"17992"
			"button_dist"		"19992"
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"key_press W, Move Forward"
			"dpad_south"		"key_press S, Move Back"
			"dpad_east"		"key_press D, Move Right"
			"dpad_west"		"key_press A, Move Left"
			"click"		"key_press LEFT_SHIFT, Sprint"
		}
		"settings"
		{
			"requires_click"		"0"
			"hold_repeat_inverval"		"99"
			"deadzone"		"5000"
			"edge_binding_radius"		"24996"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"absolute_mouse"
		"bindings"
		{
			"click"		"key_press F, Use"
		}
		"settings"
		{
			"sensitivity"		"73"
			"rotation"		"15"
			"doubetap_max_duration"		"320"
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"key_press W, Move Forward"
			"dpad_south"		"key_press S, Move Back"
			"dpad_east"		"key_press D, Move Right"
			"dpad_west"		"key_press A, Move Left"
			"click"		"key_press LEFT_SHIFT, Sprint"
		}
		"settings"
		{
			"requires_click"		"0"
			"hold_repeat_inverval"		"99"
			"edge_binding_radius"		"24995"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"bindings"
		{
			"edge"		"key_press G, Deploy Special/Mask"
		}
		"settings"
		{
			"hold_repeat_inverval"		"99"
			"adaptive_threshold"		"0"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"mouse_button LEFT, Fire"
			"edge"		"mouse_button RIGHT, Aim"
		}
		"settings"
		{
			"hold_repeat_inverval"		"99"
			"adaptive_threshold"		"2"
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		""
		"group_source_bindings"
		{
			"0"		"button_diamond active"
			"1"		"left_trackpad active"
			"2"		"right_trackpad active"
			"3"		"joystick active"
			"4"		"left_trigger active"
			"5"		"right_trigger active"
		}
		"switch_bindings"
		{
			"bindings"
			{
				"button_back_left"		"key_press LEFT_CONTROL, Crouch"
				"button_back_right"		"key_press R, Reload"
				"button_menu"		"key_press TAB, Map"
				"button_escape"		"key_press ESCAPE, Menu"
				"right_bumper"		"key_press E, Melee"
				"left_bumper"		"key_press C, Change Weapon"
			}
		}
		"settings"
		{
		}
	}
	"localization"
	{
		"english"
		{
			"title"		"Keyboard (WASD) and Mouse"
			"description"		"This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse."
		}
	}
}