Legend of Grimrock: Mr. 8-BIT's Bindings

This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse.

For instructions on how to use this mapping with the Steam Controller in Legend of Grimrock, click the Download button or check out the instructions here.

Config Details

Mr. 8-BIT's Bindings
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Code

"controller_mappings"
{
	"version"		"2"
	"title"		"Mr. 8-BIT's Bindings"
	"description"		"This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse."
	"creator"		"76561198028683709"
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_a"		"key_press 3, Character Sheet 3"
			"button_b"		"key_press 2, Character Sheet 2"
			"button_x"		"key_press 4, Character Sheet 4"
			"button_y"		"key_press 1, Character Sheet 1"
		}
		"settings"
		{
			"hold_repeat_inverval"		"99"
			"button_size"		"17990"
			"button_dist"		"19990"
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"key_press 1, Weapon 1"
			"dpad_south"		"key_press 3, Weapon 3"
			"dpad_east"		"key_press 2, Weapon 2"
			"dpad_west"		"key_press 4, Weapon 4"
		}
		"settings"
		{
			"hold_repeat_inverval"		"99"
			"deadzone"		"5000"
			"edge_binding_radius"		"24996"
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"absolute_mouse"
		"bindings"
		{
			"click"		"key_press E, Use"
		}
		"settings"
		{
			"sensitivity"		"145"
			"rotation"		"15"
			"doubetap_max_duration"		"320"
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"key_press W, Move Forward"
			"dpad_south"		"key_press S, Move Back"
			"dpad_east"		"key_press E, Turn Right"
			"dpad_west"		"key_press Q, Rurn Left"
			"click"		"key_press LEFT_SHIFT, Sprint"
		}
		"settings"
		{
			"requires_click"		"0"
			"hold_repeat_inverval"		"99"
			"edge_binding_radius"		"24995"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"bindings"
		{
			"edge"		"mouse_button RIGHT, Right Click"
		}
		"settings"
		{
			"hold_repeat_inverval"		"99"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"bindings"
		{
			"edge"		"mouse_button LEFT, Left Click"
		}
		"settings"
		{
			"hold_repeat_inverval"		"99"
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		""
		"group_source_bindings"
		{
			"0"		"button_diamond active"
			"1"		"left_trackpad active"
			"2"		"right_trackpad active"
			"3"		"joystick active"
			"4"		"left_trigger active"
			"5"		"right_trigger active"
		}
		"switch_bindings"
		{
			"bindings"
			{
				"button_menu"		"key_press TAB, Map"
				"button_escape"		"key_press ESCAPE, Menu"
				"button_back_right"		"key_press TAB, Show Map"
				"button_back_left"		"key_press R, Rest"
				"left_bumper"		"key_press A, Stafe Left"
				"right_bumper"		"key_press D, Strafe Right"
			}
		}
		"settings"
		{
		}
	}
	"Localization"
	{
		"english"
		{
			"title"		"Keyboard (WASD) and Mouse"
			"description"		"This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse."
		}
	}
}