This template is for most games that already have built-in gamepad support. Work in progress.
For instructions on how to use this mapping with the Steam Controller in Hitman: Absolution, click the Download button or check out the instructions here.
"controller_mappings" { "version" "2" "title" "Hitman Absolution" "description" "This template is for most games that already have built-in gamepad support. Work in progress." "creator" "76561198085200668" "group" { "id" "0" "mode" "four_buttons" "bindings" { "button_A" "xinput_button A" "button_B" "xinput_button B" "button_X" "xinput_button X" "button_Y" "xinput_button Y" } } "group" { "id" "1" "mode" "dpad" "bindings" { "dpad_north" "xinput_button dpad_up" "dpad_south" "xinput_button dpad_down" "dpad_east" "xinput_button dpad_right" "dpad_west" "xinput_button dpad_left" } "settings" { "deadzone" "5000" } } "group" { "id" "2" "mode" "joystick_camera" "bindings" { "click" "xinput_button JOYSTICK_RIGHT" } "settings" { "curve_exponent" "2" "swipe_duration" "2" "output_joystick" "1" "sensitivity_vert_scale" "114" "anti_deadzone" "23214" "sensitivity" "94" } } "group" { "id" "3" "mode" "joystick_move" "bindings" { "click" "xinput_button JOYSTICK_LEFT" } } "group" { "id" "4" "mode" "trigger" "bindings" { "click" "xinput_button TRIGGER_LEFT" } "settings" { "output_trigger" "1" } } "group" { "id" "5" "mode" "trigger" "bindings" { "click" "xinput_button TRIGGER_RIGHT" } "settings" { "output_trigger" "2" } } "group" { "id" "6" "mode" "joystick_move" "bindings" { "click" "xinput_button JOYSTICK_RIGHT" } "settings" { "output_joystick" "1" } } "group" { "id" "7" "mode" "joystick_move" "settings" { "edge_binding_radius" "24999" "haptic_intensity" "1" "gyro_button" "1" "sensitivity" "99" } "gameactions" { } } "preset" { "id" "0" "name" "" "group_source_bindings" { "0" "button_diamond active" "1" "left_trackpad active" "2" "right_trackpad active" "6" "right_trackpad inactive" "3" "joystick active" "4" "left_trigger active" "5" "right_trigger active" "7" "gyro active" } "switch_bindings" { "bindings" { "button_escape" "xinput_button start" "button_menu" "xinput_button select" "right_bumper" "xinput_button shoulder_right" "left_bumper" "xinput_button shoulder_left" "button_back_left" "xinput_button a" "button_back_right" "xinput_button x" } } "settings" { } } }