Set in-game controls to \"gamepad\" mode - This game already supports Xinput compatible controllers. Added labels to buttons, set right pad to mouse-like joystick mode, and swapped left and right triggers (left is now aim, and right is shoot - standard for most games now). Left grip is also aim.
For instructions on how to use this mapping with the Steam Controller in Grand Theft Auto: San Andreas, click the Download button or check out the instructions here.
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"controller_mappings" { "version" "2" "title" "Grand Theft Auto: San Andreas - M3TaBoLiC" "description" "Set in-game controls to \"gamepad\" mode - This game already supports Xinput compatible controllers. Added labels to buttons, set right pad to mouse-like joystick mode, and swapped left and right triggers (left is now aim, and right is shoot - standard for most games now). Left grip is also aim." "creator" "76561198096395092" "group" { "id" "0" "mode" "four_buttons" "bindings" { "button_A" "xinput_button A, Sprint/Accelerate | Enter/Select" "button_B" "xinput_button B, Fire Weapon" "button_X" "xinput_button X, Jump" "button_Y" "xinput_button Y, Enter/Exit Vehicle | Back Out" } } "group" { "id" "1" "mode" "dpad" "bindings" { "dpad_north" "xinput_button DPAD_UP, Up | Radio Next" "dpad_south" "xinput_button DPAD_DOWN, Down | Radio Previous" "dpad_east" "xinput_button DPAD_RIGHT, Right" "dpad_west" "xinput_button DPAD_LEFT, Left" } "settings" { "requires_click" "0" "deadzone" "5000" } } "group" { "id" "2" "mode" "joystick_camera" "bindings" { "click" "xinput_button JOYSTICK_RIGHT" } "settings" { "output_joystick" "1" } } "group" { "id" "3" "mode" "joystick_move" "bindings" { "click" "xinput_button JOYSTICK_LEFT, Honk Horn" } } "group" { "id" "4" "mode" "trigger" "bindings" { "edge" "xinput_button TRIGGER_RIGHT, Target/Aim | Handbrake" } "settings" { "edge_binding_radius" "3862" "adaptive_threshold" "0" } } "group" { "id" "5" "mode" "trigger" "bindings" { "edge" "xinput_button TRIGGER_LEFT, Center Camera | Fire | Stats | Phone" } "settings" { "edge_binding_radius" "3303" "adaptive_threshold" "0" } } "group" { "id" "6" "mode" "absolute_mouse" "bindings" { "click" "xinput_button JOYSTICK_RIGHT" } "settings" { "sensitivity" "99" "rotation" "15" "doubetap_max_duration" "324" } } "group" { "id" "7" "mode" "joystick_move" "bindings" { "click" "xinput_button JOYSTICK_RIGHT" } "settings" { "output_joystick" "1" } } "group" { "id" "8" "mode" "mouse_joystick" "bindings" { "click" "xinput_button JOYSTICK_RIGHT, Look Behind | Sub-mission" } "settings" { "sensitivity" "900" "rotation" "5" "mouse_move_threshold" "2" "edge_spin_velocity" "974" "edge_spin_radius" "21719" } } "preset" { "id" "0" "name" "" "group_source_bindings" { "0" "button_diamond active" "1" "left_trackpad active" "2" "right_trackpad inactive" "6" "right_trackpad inactive" "7" "right_trackpad inactive" "8" "right_trackpad active" "3" "joystick active" "4" "left_trigger active" "5" "right_trigger active" } "switch_bindings" { "bindings" { "button_escape" "xinput_button start" "button_menu" "xinput_button SELECT, View" "left_bumper" "xinput_button SHOULDER_LEFT, Previous Weapon/Target | Look Left" "right_bumper" "xinput_button SHOULDER_RIGHT, Next Weapon/Target | Look Right" "button_back_left" "xinput_button TRIGGER_RIGHT, Target/Aim" } } "settings" { } } }