Grand Theft Auto: San Andreas: Grand Theft Auto: San Andreas - M3TaBoLiC

Set in-game controls to \"gamepad\" mode - This game already supports Xinput compatible controllers. Added labels to buttons, set right pad to mouse-like joystick mode, and swapped left and right triggers (left is now aim, and right is shoot - standard for most games now). Left grip is also aim.

For instructions on how to use this mapping with the Steam Controller in Grand Theft Auto: San Andreas, click the Download button or check out the instructions here.

Config Details

Grand Theft Auto: San Andreas - M3TaBoLiC
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Code

"controller_mappings"
{
	"version"		"2"
	"title"		"Grand Theft Auto: San Andreas - M3TaBoLiC"
	"description"		"Set in-game controls to \"gamepad\" mode - This game already supports Xinput compatible controllers. Added labels to buttons, set right pad to mouse-like joystick mode, and swapped left and right triggers (left is now aim, and right is shoot - standard for most games now). Left grip is also aim."
	"creator"		"76561198096395092"
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_A"		"xinput_button A, Sprint/Accelerate | Enter/Select"
			"button_B"		"xinput_button B, Fire Weapon"
			"button_X"		"xinput_button X, Jump"
			"button_Y"		"xinput_button Y, Enter/Exit Vehicle | Back Out"
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"xinput_button DPAD_UP, Up | Radio Next"
			"dpad_south"		"xinput_button DPAD_DOWN, Down | Radio Previous"
			"dpad_east"		"xinput_button DPAD_RIGHT, Right"
			"dpad_west"		"xinput_button DPAD_LEFT, Left"
		}
		"settings"
		{
			"requires_click"		"0"
			"deadzone"		"5000"
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"joystick_camera"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"output_joystick"		"1"
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_LEFT, Honk Horn"
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"bindings"
		{
			"edge"		"xinput_button TRIGGER_RIGHT, Target/Aim | Handbrake"
		}
		"settings"
		{
			"edge_binding_radius"		"3862"
			"adaptive_threshold"		"0"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"bindings"
		{
			"edge"		"xinput_button TRIGGER_LEFT, Center Camera | Fire | Stats | Phone"
		}
		"settings"
		{
			"edge_binding_radius"		"3303"
			"adaptive_threshold"		"0"
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"absolute_mouse"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"sensitivity"		"99"
			"rotation"		"15"
			"doubetap_max_duration"		"324"
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"output_joystick"		"1"
		}
	}
	"group"
	{
		"id"		"8"
		"mode"		"mouse_joystick"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT, Look Behind | Sub-mission"
		}
		"settings"
		{
			"sensitivity"		"900"
			"rotation"		"5"
			"mouse_move_threshold"		"2"
			"edge_spin_velocity"		"974"
			"edge_spin_radius"		"21719"
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		""
		"group_source_bindings"
		{
			"0"		"button_diamond active"
			"1"		"left_trackpad active"
			"2"		"right_trackpad inactive"
			"6"		"right_trackpad inactive"
			"7"		"right_trackpad inactive"
			"8"		"right_trackpad active"
			"3"		"joystick active"
			"4"		"left_trigger active"
			"5"		"right_trigger active"
		}
		"switch_bindings"
		{
			"bindings"
			{
				"button_escape"		"xinput_button start"
				"button_menu"		"xinput_button SELECT, View"
				"left_bumper"		"xinput_button SHOULDER_LEFT, Previous Weapon/Target | Look Left"
				"right_bumper"		"xinput_button SHOULDER_RIGHT, Next Weapon/Target | Look Right"
				"button_back_left"		"xinput_button TRIGGER_RIGHT, Target/Aim"
			}
		}
		"settings"
		{
		}
	}
}