Set in-game controls to \"gamepad\" mode - This game already supports Xinput compatible controllers. Added labels to buttons, set right pad to mouse-like joystick mode, and swapped left and right triggers (left is now aim, and right is shoot - standard for most games now). Left grip is also aim.
For instructions on how to use this mapping with the Steam Controller in Grand Theft Auto: San Andreas, click the Download button or check out the instructions here.
Need help with how to use these configs? Click here!
"controller_mappings"
{
"version" "2"
"title" "Grand Theft Auto: San Andreas - M3TaBoLiC"
"description" "Set in-game controls to \"gamepad\" mode - This game already supports Xinput compatible controllers. Added labels to buttons, set right pad to mouse-like joystick mode, and swapped left and right triggers (left is now aim, and right is shoot - standard for most games now). Left grip is also aim."
"creator" "76561198096395092"
"group"
{
"id" "0"
"mode" "four_buttons"
"bindings"
{
"button_A" "xinput_button A, Sprint/Accelerate | Enter/Select"
"button_B" "xinput_button B, Fire Weapon"
"button_X" "xinput_button X, Jump"
"button_Y" "xinput_button Y, Enter/Exit Vehicle | Back Out"
}
}
"group"
{
"id" "1"
"mode" "dpad"
"bindings"
{
"dpad_north" "xinput_button DPAD_UP, Up | Radio Next"
"dpad_south" "xinput_button DPAD_DOWN, Down | Radio Previous"
"dpad_east" "xinput_button DPAD_RIGHT, Right"
"dpad_west" "xinput_button DPAD_LEFT, Left"
}
"settings"
{
"requires_click" "0"
"deadzone" "5000"
}
}
"group"
{
"id" "2"
"mode" "joystick_camera"
"bindings"
{
"click" "xinput_button JOYSTICK_RIGHT"
}
"settings"
{
"output_joystick" "1"
}
}
"group"
{
"id" "3"
"mode" "joystick_move"
"bindings"
{
"click" "xinput_button JOYSTICK_LEFT, Honk Horn"
}
}
"group"
{
"id" "4"
"mode" "trigger"
"bindings"
{
"edge" "xinput_button TRIGGER_RIGHT, Target/Aim | Handbrake"
}
"settings"
{
"edge_binding_radius" "3862"
"adaptive_threshold" "0"
}
}
"group"
{
"id" "5"
"mode" "trigger"
"bindings"
{
"edge" "xinput_button TRIGGER_LEFT, Center Camera | Fire | Stats | Phone"
}
"settings"
{
"edge_binding_radius" "3303"
"adaptive_threshold" "0"
}
}
"group"
{
"id" "6"
"mode" "absolute_mouse"
"bindings"
{
"click" "xinput_button JOYSTICK_RIGHT"
}
"settings"
{
"sensitivity" "99"
"rotation" "15"
"doubetap_max_duration" "324"
}
}
"group"
{
"id" "7"
"mode" "joystick_move"
"bindings"
{
"click" "xinput_button JOYSTICK_RIGHT"
}
"settings"
{
"output_joystick" "1"
}
}
"group"
{
"id" "8"
"mode" "mouse_joystick"
"bindings"
{
"click" "xinput_button JOYSTICK_RIGHT, Look Behind | Sub-mission"
}
"settings"
{
"sensitivity" "900"
"rotation" "5"
"mouse_move_threshold" "2"
"edge_spin_velocity" "974"
"edge_spin_radius" "21719"
}
}
"preset"
{
"id" "0"
"name" ""
"group_source_bindings"
{
"0" "button_diamond active"
"1" "left_trackpad active"
"2" "right_trackpad inactive"
"6" "right_trackpad inactive"
"7" "right_trackpad inactive"
"8" "right_trackpad active"
"3" "joystick active"
"4" "left_trigger active"
"5" "right_trigger active"
}
"switch_bindings"
{
"bindings"
{
"button_escape" "xinput_button start"
"button_menu" "xinput_button SELECT, View"
"left_bumper" "xinput_button SHOULDER_LEFT, Previous Weapon/Target | Look Left"
"right_bumper" "xinput_button SHOULDER_RIGHT, Next Weapon/Target | Look Right"
"button_back_left" "xinput_button TRIGGER_RIGHT, Target/Aim"
}
}
"settings"
{
}
}
}