Dark Souls II: Scholar of the First Sin: SyberStroobs's Smooth Camera Bindings

Smooth and responsive camera experience. Right-rear button allows for sprinting while maintaining control of the camera. Left-rear button is bound to moving forward, allowing you to swap items or spells without needing to stop moving.

For instructions on how to use this mapping with the Steam Controller in Dark Souls II: Scholar of the First Sin, click the Download button or check out the instructions here.

Config Details

SyberStroobs's Smooth Camera Bindings
AutoUploader
0
165

Need help with how to use these configs? Click here!

Download

Code

"controller_mappings"
{
	"version"		"2"
	"title"		"SyberStroobs's Smooth Camera Bindings"
	"description"		"Smooth and responsive camera experience.  Right-rear button allows for sprinting while maintaining control of the camera.  Left-rear button is bound to moving forward, allowing you to swap items or spells without needing to stop moving."
	"creator"		"76561198043338085"
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_A"		"xinput_button A"
			"button_B"		"xinput_button B"
			"button_X"		"xinput_button X"
			"button_Y"		"xinput_button Y"
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"xinput_button dpad_up"
			"dpad_south"		"xinput_button dpad_down"
			"dpad_east"		"xinput_button dpad_right"
			"dpad_west"		"xinput_button dpad_left"
		}
		"settings"
		{
			"deadzone"		"1999"
			"edge_binding_radius"		"24997"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"joystick_camera"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"curve_exponent"		"1"
			"swipe_duration"		"2"
			"output_joystick"		"1"
			"anti_deadzone"		"5199"
			"joystick_smoothing"		"1"
			"sensitivity"		"97"
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_LEFT"
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"xinput_button TRIGGER_LEFT"
		}
		"settings"
		{
			"output_trigger"		"1"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"xinput_button TRIGGER_RIGHT"
		}
		"settings"
		{
			"output_trigger"		"2"
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"output_joystick"		"1"
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"absolute_mouse"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"sensitivity"		"67"
			"trackball"		"0"
			"haptic_intensity"		"2"
			"friction_vert_scale"		"89"
			"acceleration"		"1"
			"mouse_smoothing"		"40"
			"doubetap_max_duration"		"324"
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		""
		"group_source_bindings"
		{
			"0"		"button_diamond active"
			"1"		"left_trackpad active"
			"2"		"right_trackpad inactive"
			"6"		"right_trackpad inactive"
			"7"		"right_trackpad active"
			"3"		"joystick active"
			"4"		"left_trigger active"
			"5"		"right_trigger active"
		}
		"switch_bindings"
		{
			"bindings"
			{
				"button_escape"		"xinput_button start"
				"button_menu"		"xinput_button select"
				"right_bumper"		"xinput_button shoulder_right"
				"left_bumper"		"xinput_button shoulder_left"
				"button_back_right"		"xinput_button B"
				"button_back_left"		"key_press W"
			}
		}
		"settings"
		{
		}
	}
	"localization"
	{
		"english"
		{
			"title"		"Gamepad"
			"description"		"This template is for most games that already have built-in gamepad support."
		}
	}
}