Black Mesa: The Orange Box Console Controls

This configuration replicates the control scheme of the console version of The Orange Box and Half-Life 2. (Must enable joystick in settings to work correctly)

For instructions on how to use this mapping with the Steam Controller in Black Mesa, click the Download button or check out the instructions here.

Config Details

The Orange Box Console Controls
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Code

"controller_mappings"
{
	"version"		"2"
	"title"		"The Orange Box Console Controls"
	"description"		"This configuration replicates the control scheme of the console version of The Orange Box and Half-Life 2. (Must enable joystick in settings to work correctly)"
	"creator"		"76561197993954973"
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_A"		"key_press SPACE, Jump"
			"button_B"		"key_press R, Reload"
			"button_X"		"key_press E, Use"
			"button_Y"		"key_press F, Flashlight"
		}
		"settings"
		{
			"hold_repeat_inverval"		"99"
			"button_size"		"17992"
			"button_dist"		"19992"
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"key_press 2, Weapon 2"
			"dpad_south"		"key_press 1, Weapon 1"
			"dpad_east"		"key_press 3, Weapon 3"
			"dpad_west"		"key_press 4, Weapon 4"
		}
		"settings"
		{
			"hold_repeat_inverval"		"99"
			"deadzone"		"5000"
			"edge_binding_radius"		"24996"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"absolute_mouse"
		"bindings"
		{
			"click"		"key_press Z, Zoom"
		}
		"settings"
		{
			"sensitivity"		"143"
			"trackball"		"0"
			"rotation"		"15"
			"doubetap_max_duration"		"320"
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"key_press W, Move Forward"
			"dpad_south"		"key_press S, Move Back"
			"dpad_east"		"key_press D, Move Right"
			"dpad_west"		"key_press A, Move Left"
			"click"		"key_press LEFT_CONTROL, Crouch"
		}
		"settings"
		{
			"requires_click"		"0"
			"hold_repeat_inverval"		"99"
			"edge_binding_radius"		"24995"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"bindings"
		{
			"edge"		"mouse_button RIGHT, Secondary Fire"
		}
		"settings"
		{
			"hold_repeat_inverval"		"99"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"bindings"
		{
			"edge"		"mouse_button LEFT, Primary Fire"
		}
		"settings"
		{
			"hold_repeat_inverval"		"99"
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"key_press Z, Zoom"
		}
		"settings"
		{
			"edge_binding_radius"		"24999"
			"output_joystick"		"2"
			"sensitivity"		"99"
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"joystick_camera"
		"bindings"
		{
			"click"		"key_press Z, Zoom"
		}
		"settings"
		{
			"output_joystick"		"2"
			"sensitivity"		"393"
		}
	}
	"group"
	{
		"id"		"8"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"key_press LEFT_CONTROL, Crouch"
		}
		"settings"
		{
			"edge_binding_radius"		"24996"
			"sensitivity"		"98"
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		""
		"group_source_bindings"
		{
			"0"		"button_diamond active"
			"1"		"left_trackpad active"
			"2"		"right_trackpad inactive"
			"6"		"right_trackpad inactive"
			"7"		"right_trackpad active"
			"3"		"joystick inactive"
			"8"		"joystick active"
			"4"		"left_trigger active"
			"5"		"right_trigger active"
		}
		"switch_bindings"
		{
			"bindings"
			{
				"left_bumper"		"key_press LEFT_SHIFT, Sprint"
				"button_escape"		"key_press ESCAPE, Menu"
				"right_bumper"		"key_press Q, Last Weapon"
				"button_menu"		"key_press C, Call Squad"
			}
		}
		"settings"
		{
		}
	}
	"Localization"
	{
		"english"
		{
			"title"		"Keyboard (WASD) and Mouse"
			"description"		"This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse."
		}
	}
}